Tomorrow’s Blood Pressure: We start the list with a disc song, what a shocker… So yeah. Limitations… Anyway, there’s not much else to see other than listening to the actual thing so… Let’s move on to the rankings! I’d like to say that it’s not that I hate the bottom list songs or anything, just that they are the ones I like the least for one reason or another.ĥ. This is sadly specially notable with the songs with vocals in them, which was a really brave move for the time, but they end up quite muffled and you can’t make out what they say clearly. I say 17 level themes because the Golden Passage level has indeed its own song but it’s never heard in game, because Wario is forced to hit the Frog Switch upon entering, which triggers the ‘Hurry Up!’ music (moment in which you have to return to the exit of the level to keep all you got in it before time runs out).įor the GBA, it’s quite impressive the level of variety Yoshitomi squeezed out of it, but it’s still heavily hindered back by the poor sound chip, resulting in rips with either static noise or inaccuracies (in the midi+soundfont rip scenario). It consists of the boss themes, general areas like the Bonus Room or the mini-games in other words, every song except the 17 level themes and the 16 discs. Interface/miscellaneous: I can’t quite find the exact word for this category.In the video linked, these are the songs from number 76 onward until ‘Mr. I commend the originality, but I can’t make myself listen to them all the way through. Unfortunately, not with the actual music of the levels, but with some weird and almost bizarre compositions which I honestly never liked at all. Sound Room discs: In every level there is an optional hidden disc you can find to unlock a song in the in-game Sound Room.I believe this to be the strongest point of the soundtrack: the variety. Not only the 4 passages already influence a lot in the type of music that is going to be used, but each level also has a radically different setting, and so does the music. Emerald is nature, Ruby is machinery, Topaz is board games, Sapphire is horror and Golden is basically the last level and final boss. Level themes: There are 5 main passages (“worlds” so to speak): Emerald, Ruby, Topaz, Sapphire and Golden, each with 4 levels with a particular theme.So, the soundtrack is divided into three chunks: level themes, sound room discs and everything else regarding interface (menus, opening, ending… You know, all that stuff). This is partly the reason why I decided to begin with Wario Land 4 in first place! I owe him the name after all.Ĭlick here to listen to the soundtrack so you can follow! Yes! You guessed right! I chose djRyoji as my alias because of Ryoji Yoshitomi! I always thought it was a really cool sounding Japanese name too. The first game we’re going to cover is Game Boy Advance’s Wario Land 4, the fourth instalment in the series! The one in charge of the soundtrack was veteran Nintendo sound programmer Ryoji Yoshitomi. And of course, I will be also recommending a Top 5 which I consider to be the best of the soundtrack and I think you should definitely give a try! We will also have a list of the Bottom 5 of songs with the ones I believe are the weakest of the bunch. In this format, we will highlight a certain game and its soundtrack, analysing the overall musical experience it offers, from how is the sound department structured to the music itself. Let’s sit back, relax, and listen to the wonderful genre that is video-game music Dear readers, today we start a very exciting series of posts called Let’s Listen! Before going all in, for starters, how about we take a look at how it will be?
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